Set in the Hive Future
Prequel Novella – PERILOUS
Amber is one of over a million seventeen-year-olds in one of the great hive cities of twenty-sixth century Earth. She’s worried about her future, fearing her lack of any obvious talent will mean she’s sent down into the depths of the hive, but her friend, Forge, is addicted to taking risks. When he chooses exactly the wrong moment to put himself in danger, Amber must stop worrying about the future, and concentrate on surviving the present. (Optional series extra. Read before or after Telepath.)
Amber is one of over a million eighteen-year-olds in one of the great hive cities of twenty-sixth century Earth. She’s about to enter the Lottery of 2532, which will assess her abilities and decide her hive level, her profession, her whole future life. When Lottery discovers Amber is a rare and precious telepath, she must adapt to a new life protecting the people of the crowded hive city.
Becoming a telepath was hard. Being a telepath is harder. Amber’s job is hunting down criminals before they commit their crimes, but this time her team arrive too late. Someone is already dead. Someone that Amber knows. Amber is determined to catch the murderer, but she doesn’t realize who she’s up against, or the true danger of opening her mind to the thoughts of others.
Being a telepath means there is always a new challenge. Amber’s job is hunting down criminals before they commit their crimes, but this time a simple case leads on to something far bigger. Amber’s team have to face the unknown and break all the rules they usually follow, while Amber has extra burdens she can’t share with anyone. She has a personal mystery to solve, and questions she wants answered, but curiosity is a dangerous trait in a telepath.
Set in the Game Future
In the year 2519, people on Earth don’t grow old and die any longer, their bodies are frozen and they start a new life in the virtual reality of the Game. Jex is almost eighteen, and dreaming of when she’ll begin her long-planned idyllic life in Game, when a bomber attacks a Game server complex. Eleven thousand immortal players die, and Jex is questioned as a suspect in the bombing. With this on her record, Jex will never be allowed to enter Game, but then one of the legendary founder players of Game offers her the chance to save her future by joining his investigation into the bombing.
Set in the 25th Century Portal Future
2408. Humanity has travelled to the stars through interstellar portals, but the rebels and criminals were left behind on a ruined Earth. Eighteen-year-old Blaze is one of the last seven hundred people scavenging a living in an increasingly lethal New York. She’s survived this long by being too unimportant to kill, but the alliance is on the brink of starvation, and an old enemy is trying to seize power. When an aircraft carrying three off-worlders crashes in New York, Blaze is forced to step into the spotlight. (This can be read either before or after the Earth Girl Trilogy.)
Set in the 28th Century Portal Future
The Main Earth Girl Trilogy
Book 1 –EARTH GIRL
The year is 2788. Humanity uses interstellar portals to travel between hundreds of colony worlds, but Jarra is one of the unfortunate, despised few born with an immune system that means she can only survive on Earth.
Book 2 – EARTH STAR
Earth is in danger, and Jarra is caught in the centre of the maelstrom. Earth is the only world where Jarra and the others born with her immune system problem can survive, but will the rest of humanity consider their home world worth fighting for?
Book 3 – EARTH FLIGHT
Jarra’s actions have repercussions that spread further than she ever could have imagined. Her life, and everything she’s fought for, is in danger. It’s time to risk it all!
Prequel Short Story Collection – EARTH 2788
A lot of readers told me they’d like to know more about the backgrounds of the other characters in the Earth Girl trilogy as well as Jarra.
(These stories will be of special interest to people who’ve read at least the first book in the main Earth Girl trilogy.)
Prequel Novellas featuring Jarra
Novella 1 – EARTH AND FIRE
Tortured by the knowledge the stars are forever out of her reach, Jarra dreams of learning to fly a plane so she can at least make the skies of Earth her own. Go into the fire with Jarra! (Can be read either before or after the main trilogy. New readers will get a first introduction to Jarra and her 28th century future earth, while existing readers will learn more about Jarra’s past and what made her into the girl they met in EARTH GIRL.)
Novella 2 – EARTH AND AIR
The second in the Earth Girl prequel novella sequence. Jarra is spending the summer at New York Fringe Dig Site with her school history club, but sprawling ancient ruins of New York contain the lethal legacies of the past as well as its treasures.
Don’t breathe! (Read after Earth and Fire.)
A Military Short Story – HERA 2781
Lieutenant Drago Tell Dramis is a newly trained fighter pilot heading out on his first mission. This is the moment he’s dreamed of for years, but his dream is turning into a nightmare. (This can be read at any point.)
Prequel Novella featuring Amalie – FRONTIER
June 2788. Amalie’s the last unmarried girl in Jain’s Ford settlement. Amalie turned seventeen six months ago, and she’s had nineteen perfectly respectable offers of marriage. Everyone is pressuring her to choose a husband, or possibly two of them. When Amalie’s given an unexpected chance of a totally different future, she’s tempted to take it, but her twentieth offer of marriage is one she can’t possibly refuse. (This can be read either before or after the main trilogy.)